There are several “changes” that punctuate this; the most prevalent is the changing time scales. The rate of change is increasing[3].
The advances in the computer capacity have increased our ability to collect facts and build a knowledge base; Computers gas increased our ability to analysis and present our knowledge and this increase, increases with each technical advance. This increased ability to handle large and ever more complex systems feeds on it’s self, growing at an ever faster rate.
The question is can the human brain keep up. The answer is a resounding no!
The most important aspect of all these time-lines is the ever-shorting time frame. Each of the following time scales becomes shorter than the one preceding it, while at the same time the amount of change increases in each time scale. The change is measured in the increasing diversity of structures and processes in relation to a period of time.
From a biological perspective nothing happened on the Big bang time scale for the first 20 billion years. At 10 billion years ago matter began to clump i.e. the stars formed. It was only 4600,000,000 ago the earth formed. See the appendix and references for a detailed time line.
Up until now things were moving at a natural pace. The pace has quickened. It took 16 Billion years (biochemical traces 3.875 billion years ago)to stumble on the first organic molecule[5], and only another 1 Billion years more to stumble on the first cell, but after that there was so much living stuff laying around that new creatures popup[6] much faster. Scientists have made baby steps in artificially reproducing some of the building blocks of life[7]. One paper gives the rate of evolution of a genus as about 8 million years[8], these numbers vary due to the level of organization considered, chemical, cellular, Organismal, ecological and so on. There are many works which cover the discrepancies in the know rates of Evolution at different levels of organization; I have listed several of them here if you want to investigate them further.
Rate of Evolution and Unification of Evolution Theories[9], Limits on the Rate of Evolution[10], Horse Evolution[11]
Historical time scale.
Cultural Stage: Each Epoch is divided into biological life, or cultural stages...an anthropologists or biologist’s opportunity to set each time period to event which is considered significant by the classifiers
The time scales change from periods of billions to millions to thousands, to hundreds of years in an ever decreasing time period and increasing rate of change. We finally arrive at the human time scale where individuals get names.
Whether you take the father of chemistry to be Laurent Lavoisier in 1750 ad, or Jabir bin Hayyan in 803 ce the present age of enlightenment is very new.
Again it is the acceleration in the rate of change, which is important here. Each of the previous time scales becomes shorter than the one preceding, while at the same time the rate of increase in the diversity of structures and processes increase.
Behavioral timescales
If we assume the human time scale limited by our rate of learning then the average human lifetime is close to the limit of the human timescale.
Now in the evolution of technology the time frame has shifted to a 10-year period. See Time Line of Genetics in the appendix
When the rate of change exceeds the human’s behavioral timescales (the time to learn exceeds the life time of an individual), then the stage is set for a “faster” organism to evolve.
The science of change, which includes evolution, is coming into its own right. The following example is derived from Evolutionary Design by Computer[12]. Evolution can be analyses by considering it a race and its Sweet Spot. The race is a race between innovation and selection. Innovation can be genetic recombination, mutation or any process that produces a change in traits. The selection process has been analyzed and has parallels in markets share.
The race between innovation and selection, Peter Bentley, p110.
Selection has a takeover time, which is the time to go from one individual of a type to a population of individuals of the same type. The other important time is the innovation time, which is the mean time for the production of a new trait.
The key requirement for evolution is that the relation between innovation time and takeover time must be such that there is time enough to produce innovation and sustain a pool of innovation. It upon this pool of innovation that selection then works. If selection works too rapidly or the pool is not sustained the situation of premature convergence (the diversity decreases too rapidly for new phenotypes to stabilize) exists. Premature convergence severely limits the rate of evolution.
It is important that the population size be large enough for a statistical analysis. When the innovation time and the takeover time are in the same order of magnitude a state of mixing or steady state innovation exists. There are two other phenomena that can limit evolution. At low rates of innovation stochastic fluctuations dominate a population in the region know as the drift boundary. The other limiting process occurs when the selection pressure is very high. When the selection pressure approaches the population size independent traits start competing with one another. This severely reduces diversity and limits evolution slows due to cross-competitive interference.
Zone of success in simulated evolution, Peter Bentley, p112
When the rates of innovation and the population size are within the same orders of magnitude you have the “sweet spot”, a situation when evolution can proceed at an optimum rate.
The artificial advantage
Natural evolution has only been able to make use of a limited selection of materials. The most prevalent materials are the organic molecules with few if any exceptions. On the other hand the artificial ecosystem has made extensive use of inorganic materials so far, and are only beginning to make use of organic materials. A crucial aspect of this development is the increasing use of nano-scale design using both types of materials.
How ever the wider selection of materials is not the main advantage that artificial ecosystems have.
It is the shorter time scales which gives artificial evolutionary it’s major advantage. Artificial systems evolve thousands if not millions of times faster that “natural” systems.
The advantage of non-organic materials has bee stressed throughout engineering. There are areas where organic materials have superior engineering qualities, however these qualities stem from the nano-scale of the materials structure. As artificial evolution begins to operate on the nano-scale, the artificial material qualities will exceed even the best organic materials.
It is expected that artificial organisms will possess superior strength and agility, and at least equal in intelligence, to the genetic engineers who created them.
Let us look at the definition of artificial
Webster’s New World Dictionary[13] defines artificial as:
Many authors have tried to define artificial, but have been only partial successful.
In Massimo Negrott’s “The Theory of the Artificial[14]” Massimo gives the following definition in what he calls “the first level definition”
“In order to be defined as artificial, an object or a process should satisfy a necessary condition, that of being designed and built up by the man, and a sufficient one, that of aiming at reproducing some natural object or process.
Furthermore, as a basic assumption, the artificial object or process should be made by means of different materials and procedures as compared to the ones which characterize the natural object or process.”
This definition reflects one of the often-made assumptions:
That artificial is defined in contrast to natural. Another assumption that anything artificial is made by man. A third assumption is that something artificial uses different material and procedures when compared to “natural” objects.
A simple thought experiment, I hope will illuminate the underlying concepts involved here. Let’s say that we discovered that the present world was made by aliens and was not “natural” and that the aliens showed us the natural world, which was very different from what, we know.
What would this mean, how would it change our view of natural and artificial?
Without going into the observable details of such a discovery, we can immediately say that our feelings of “natural” have been “violated”. A feeling of astonishment and loss would surely affect many of us. So one question that will help us understand the artificial is to ask what is this “loss” and where does it come from.
This thought experiment where the artificial and the natural become the same, provides an opportunity to ask ourselves what is the difference.
Is it, this “loss” that defines what is “missing” from the artificial as we perceive it today? Note the fact that it is the artificial that is missing something, not the natural is another clue.
I use the word artificial for that which develops at an accelerated rate due to the impact of culture. This is independent of the material or direct human involvement.
It might be to far back, but historically, the word synthetic has many of the connotations of the artificial. In its historical setting the word synthetic was most closely associated with chemistry and the making of synthetic materials. Rayon, nylon and finally plastics were the new substances of the period. Synthetic lacks some of the overtones of “artificial” Synthetic things have the property of being “real” and at the same time artificial.
So an interesting line of reasoning is, what would the difference be between Artificial Life (ALife), Artificial Intelligence (AI) and Synthetic Life (SLife) and Synthetic Intelligence (SI)?
A photograph embodies some of the qualities of the artificial. The photograph captures a view of reality that is more “real than real”. Everyone has noticed the difference between a picture and how things look to us. The question becomes is it the photograph, which is most accurate, or is it our view?
Our senses limit what we can see, if our eyes could see a wider range of radiation, for example the ultraviolet spectra[15] , everything would look different, as shown below.
http://vertigo.derby.ac.uk/BiologicalImaging/Shows/fys97/Eddie/biology.html
On a personal level, each one of us are familiar with the changes in our sense of taste (smell) when we have a cold and the peculiar feeling when your sense of touch has been numbed at the dentist or when our foot has fallen asleep. All these experiences give each one of us an opportunity to sense reality from another perspective.
These examples are limited by the fact that we sense “less” that we normally do, how ever there are a few technologies that have allowed us to experience “more” that our natural senses.
I will only name, the sense of motion and speed which the car and airplane have given us. The senses of wonder some of us have, when you take your first flight and experience the world from a bird’s eye view. Less common but scuba diving allows us to experience some of the fish’s world. Abet we can only image how pail both of these “assisted” senses are in comparison to the “real” thing.
I expect you have seen the dramatic effects of slow-motion photograph[16]. Our reality is limited not only by our senses but by our existence in time. Our “pace” of existence is probably the most limiting senses of them all. Our sense of time so infiltrates and captures us that we are hardly aware of it at all.
This was brought home to me most vividly in a slow motion film that presented the life of a starfish. As I watched the starfish on the sea bottom; they sat motionless, with a slight movement of their “arms”, catching food as it floated by.
To my amazement, the film then went on to speed up the starfish life to a rate comparable to my own sense of time. The starfish came alive with movement, visiting their neighbors, and running around busily carrying on their business. The great activity of the starfish had gone completely unnoticed to me. At my pace of life I was rushing by too quickly to notice.
So the next time you think about evolution or geography, try to picture how it would be if you could watch the mountains grow and move.
I don’t have time to fully develop the concept of cyberspace, but I do want to mention one aspect of cyberspace which is related to simulation.
Cyberspace is the continuation and evolution of photography and video As a photograph captured things in time, a movie captured motion in time, cyberspace captures process in time. Cyberspace (experienced simulation) brings not only things and motion, but process to our attention.
The concept of the Artificial encompasses many diverse ideas and connotations. I will briefly present size types of the artificial life, which are relevant to this paper. Cyberic, Robotic, Synthetic and Organic. All of these categories refer to the implementation and realization of a living organism. I illustrate these categories with examples from films, however the Cyberic, and Robotic exist today, Cyborgs and the Organic-Natural parts exist to some degree in prosthetics, surgical implants and transplant patients.
The Cyberic category contains two groups, and includes both the intelligent computers and the virtual reality simulations. The cyberic is also a realization within a computer with out another physical implementation. The other categories have a realization in the physical world.
Virtual reality is the most abstract group, it is different from the others in that a whole community or ecosystem is involved, Tron (1982), Total Recall, Matrix, and Thirteenth Floor all represent this group.
Intelligent computers are the similar to the virtual reality group, except only one being is simulated. they have been around for years, HAL from 2001 (1968) is the most well known.
The Robotic category includes two groups.
The mechanical robots include such famous robots as Gort (1951), R2 D2, Forbidden Planet’s Robby (1956), number 5 and the Bicentennial Man. This category was the first to appear in literature and film. I reserve the Robotic for mechanical representations on the scale of the mechanical as opposed to the nano scale. It remains to be seen which of these categories nanoscale technology will fall. The Cyborgs are a mixture of human and machine. The Borg of star Trek, Robocop (1987) and Terminator are the best known.
The Synthetic category includes Androids, which are similar to robots, except they were assembled of synthetic material, and they resembled humans in form and capacity. Data of Star Trek fame is the best-known example. Here the synthetic refers to representation on the chemical scale, this includes nanotechnolical implementations.
The Organic category is applied chemical scale implementations, which are closely related to present day biological organisms it includes three groups
Natural parts, includes the most famous being, made from the surgical assembly of natural parts, Frankenstein uses this technique to create his monster.
Genetically engineered humans such as Vincent in Gattaca (1997). Generally are not considered artificial, however this is a question of degree.
Genetically created this last group is made from genetically or assembled manufactured parts; this includes Blade Runner (1982) and Existenz.
This figure illustrates the relation between the artificial and the abstract.
The relatively new term “cyberspace” can help us understand the artificial. Cyberspace can give us a further understanding of the artificial. Cyberspace is the first concrete example of the artificial which exceeded the natural. Until now the natural was always the “more complete” and the artificial was the one that was missing something.
Cyberic development has one very great advantage over the other categories; it allows implementation directly related to abstract and theoretical constructions, unfettered by practical physical considerations.
A simple example of this, can be seen in the everyday use of “cut and paste” on the computer. I have reproduced some of the icons from the computer desktop to help illustrate this. The use of the image of scissors for “cut” is a modern example of an Icon. I won’t go into the use of Icons, but let me only mention that all the images from religious icons to computer icons is heavily laden with symbolism and metaphor. I refer you to Robert Haskell’s[17] “Cognition and symbolic Structures: The Psychology of Metaphoric Transformation for further discussion.
Returning to the computer scissors, these artificial or cyberspace scissors has many of the properties of traditional scissors. I did not say “real scissors” here because the computer scissors are also real, I use them every day to cut. The computer scissors work much better than conventional scissors, cyber-scissors, can cut out something while not changing the original, cyber-scissors can make a copy when they cut maybe Xerox scissors would be a good name. I can correct my cutting with out damaging the original and the list goes on.
Cyberic implementations are extremely powerful. They free development from the limits of the physical world thus allowing unfettered development of theoretical and idealized solutions and solutions that transcend impedance barriers and other limits found in the physical world, but there is a high price for this freedom from constraints.
The combinatorial explosion in the development space becomes enormous and difficult to analyze. The “search space” of possible implementations far exceeds the useful or comprehensible. Development of cyberic systems requires that methods be found to limit the developmental space to a manageable and comprehensible level.
Giga pets probably represent the most widespread and successful cyberic organism. The closest competitor could be the cyberic ecologies represented by computer games. I would like to name one cyberic ecology that I find representative of the trend. MAXIS produces a line of cyberic environments.
The latest is SIMS, which I will simply call a cyberic dollhouse. However the dolls are cyber-alive. I do not want to give the impression that this “game” is an accurate scientific model of real people.
MAXIS also produce SimLife. In SimLife you can design and build your own animals and plants from the genetic level. Other simulation products included SimAnt, SimEarth, SimFarm, and SimCity. SimCity became one of the most popular computer games and was only superceded by the Sims.
These examples are an attempt to show the face of future simulation in biology. This includes the level of realism that can be attained, including the mechanisms as well as the emerging behavior behind the actual creatures. The field of computer simulation is no longer limited to mathematical models, but is expanding to include the simulation of all aspects of the physical world. Chemical reactions are not only simulated at the ensemble level but at the actual molecular level, combining physical phenomena such as location and diffusion with the thermodynamic properties.
Simulation also represents the best attainable user interface to access the fact and the state of knowledge on any given subject. The ultimate knowledge base will use simulation as the ultimate user interface.
Present simulation tools capture different aspects of knowledge and to different degrees.
Just like Expert systems it is necessary to capture knowledge, store knowledge, present knowledge and explain results to a human user. Simulation environments offer the best technology to achieve this goal.
The order of knowing moves from observing to writing about it, to teaching it, to doing it. I consider simulation in class of doing it. Simulations contain the most complete, verifiable, sharable knowledge representation.
Biology as a discipline still covers all four stages of knowledge, generalization, focusing, application and consolidation.
Ithink, High Performance Systems, Inc.[18]
Many simulation models today have a graphic interface.
Academic cell simulation systems include:
MCELL[19], VCELL[20], ECELL[21], GENESIS[22]
E-cell[23], an environment for cell simulation (Japan)
VCell: University of Connecticut Health Center (USA).
Gepasi: Simulation of biochemical kinetics (UK).
In Silico Cell: Physiome Sciences Incorporated (Princeton, USA)
Mcell: A General Monte Carlo Simulator of Cellular Microphysiology
In order to show the future of scientific simulation I would like to give an example of MAXIS[24] computer games. MAZIS started out with educational simulations of insects, creatures and ecosystems. They then went on to simulate cities, individuals and small groups.
SimAnt, showing a simulated ant colony.
SimCity showing the bird’s eye view
The simulation of a city was done most vividly in SimCity. SimCity is used in the architectural community as an educational tool for urban planning.
Sims by Maxis simulates people, interacting in a home environment. The simplest description is a doll and dollhouse simulation.
The simulation of an individual personality and her local habitat.
Maxis has released many simulation games; SimAnts simulated the world of ants complete with competitors. Another product, Creatures simulated evolution with mutations.
Simulations has the potential to become the standard interface to scientific knowledge repositories, making today’s databases and their interfaces seem archaic. As the repository of human knowledge moves to the WWW and thus becomes machine-readable, all knowledge from textual to mathematical will be computerized. The trend is quite evident in Informatics where the combination of GENE, PROTEIN and metabolitic pathway data is being stored and accessed in databases available on the WWW.
It is only a short step until these databases are combined with the simulation programs mentioned above to form an integrated biological knowledge base.
I can’t begin to present the rapid growth of scientific databases in biology, I will list several of the ones related to the Human Genome Project and genetic research.
PDB, 3-D biological macromolecular structure data, http://www.rcsb.org/pdb/
ExPASy Molecular Biology Server, http://www.expasy.ch/
Proteome, Inc., http://www.proteome.com/
Collection of links to various databanks, http://mbcr.bcm.tmc.edu/databases.html
Limits of human ingenuity
In order to illuminate the artificial from a different perspective let’s get another view point. In the not to distant future man will make artificial living cells. Perhaps within ten years man will make the first “artificial living cell”. What will the significant of this be?
Let me bring to memory another case of the artificial, once called a triumph of man over man. For years the ability to play the game of chess was one defining characteristic of mans uniqueness and intelligence. In 1997, Deep Blue, as IBM’S chess playing computer was called, beat the great Russian champion Garry Kasparov.
Ringing with the cries of a sore loser, the popular press redefines the problem in its efforts to make man the perpetual winner.
As so often the case these types of articles end with 'Machine's win hasn't proved anything'[25] or “Man is Really the Winner”[26].
This view of artificial is most prevalent in fields like Artificial Life (ALife), or Artificial Intelligence (AI).
There are numerous books and articles that expound just how artificial our society already is. The usual examples are eyeglasses, artificial limbs, and surgical implants. Other include shoes, home lighting, our homes themselves, all are brought to the forefront, showing our growing dependence on the artificial and how our lives are better through the artificial.
The traditional dependence on the use of artificial objects seems to me to be missing the point. Of course there may be a point, use is not dependency and dependency can be very far from free choice.
These things can be divided into two groups using artificial objects and
Looking at the dictionary definition again, the artificial is sometimes often implies an inferior substance or a counterfeit. There are whole cultural groups that fell that “natural vitamins” are better than synthetic ones. From a strictly scientific viewpoint this type of question comes down to “what are the differences between the natural and the synthetic object. Then it is left up to the individual’s perception as far as his or her own feelings. This issue complicated by the fact that there is a whole industry whose goals is to sell “substitutes” most of which are not artificial in the sense of coping natural, but entirely new creations.
This brings us to another difficult quality of the artificial, in what degree is the artificial a copy of the natural, can the artificial every be free of our insistence of making it relative to the natural.
Only recently has the artificial fought its independence from the natural.
Both these conclusions miss the real point, that the artificial continually, one step at a time, is replacing the natural.
See the appendix for a list of Web links on the artificial.
The artificial is often put in opposition to reality. This too is an over simplification and distortion. Another common view is that we don’t know reality, that we, at best, can only know the shadows of reality that our senses show us. And even here our very being, limits our ability to know reality.
This explosive developmental space combined with other practical advantages of a physical representation leads naturally to another implementation technique, robotics.
Cyberic organisms have one major advantage over the other types of organisms; the propagation of knowledge can proceed rapidly and with little cost. The period of human education is close to one third of the human life span. Artificial competitors will most likely not have this disadvantage.
This is one area where there is an urgent need for improvement and innovation in biological organisms.
Robotic development has two very important advantages over cyberic development; the use of physical space conveniently limits the developmental space. All the constraints of the physical world are used to simplify and constrain the results of development.
The simplest and one of the most important properties of physical space is that two things can’t occupy the same space. While this is obvious, the lack of this constraint in cyberic development is a major problem. Of course the manufacture of physical representations presents its own problems. On the other hand a physical representation is easier to comprehend and has a whole range of physical uses.
As a result of the observability of robotic development I will not elaborate more on this category.
The subject of robotics is not new and has a vast literature. The most popular expressions of robotics have been in the films, Forbidden Planet, Terminator, and the most recent, Millennium Boy. These films show the dream; there is an excellent and very graphic book, which illustrates modern robotics, “Evolution of a New Species Robo sapiens”[27]
Let me just mention that the rapid development of robotics does represent a potential competing technology with the next to artificial forms, and natural technologies including our selves.
Today artificial synthetic creatures abound in cyberspace. Robots are moving from film into everyday life. The most recent and largest explosion of artificial animals was the gig pet craze. Giga pets were not real robots but a smart marketing of cyber pets in the form of individual lightweight and cheep “terminals” or personal digital assistants (PDAs).
A somewhat more physical artificial animal abet still a robot was Sony’s pet dog.
AIBO, Sony’s robotic pet dog.
While these artificial companions have moved beyond science fiction and film, none of these new companions have move beyond robots.
The “robot” boy with other artificials., http://www.actiontrip.com/index.phtml
A.I.’s boy capabilities are impressive but limited, the boy is challenged. The limits in the boys capabilities help bring our own prejudices in to focus, bringing the question of empathy to the forefront, what is the limit to human empathy? Here, if we do draw a limit, it might beg the question are we human enough to be called human, are we really the “humans”. Would the rejection of “machines” offer proof that we do not define what is human.
Bicentennial Man, still looking like a robot.
Another film Bicentennial Man takes of a similar questions, in Bicentennial Man where the robot is first forced to adapt a human appearance then incorporate death in order to fulfill the demands of his surroundings. In the film, we demand death as a requirement to be human. This file is a good example of where “Artificial in its own right” lost its right to be artificial.
While the awareness of death and all its consequences, social, psychological, ecological and so on are an integral part of our existence, to make it an absolute requirement to be human is selfish and cruel. If we are to be what we think we are, human, then it will be necessary for us to learn to accept creatures whose capacities exceed our own.
I bring these issues up to contrast the limits in our behavior, if not perception, that make it difficult for us to understand the artificial from the artificials perspective.
Present research in this area
One line of research is the development of Animats or cyber animals.
Animat Vision: Active Vision in Artificial Animals[28] is one site on the WWW.
One major area of work is the simulation of insects. This work brings together to separate specialties of Robotics, simulation and biology. A brief view can be found at MIT Leg Laboratory[29]
The same research involves detailed scientific studies of cockroaches. Detailed bio and robotic engineering have followed up this collection of basic knowledge.
See Robo Sapiens
Robo-Roach and the Future of Artificial Organisms[30]
The question is which form of organism will evolve the furthest the quickest, computer simulation, artificial intelligence, and robotics? One thing is sure, if we do not develop bioengineering and genetic engineering, we will not be the winners.
While progress is being made in robotics construction of organic / synthetic / bio creatures is still far in the future.
The Honda Research Center has developed the Honda P3 as a step in developing new methods of mobility for non-organics.
It is the successful construction of non-organic creatures that makes research on organic creatures so vital.
The science of biomaterials is in its infancy and expanding rapidly.
It is interesting that the concept of artificial intelligence seems more natural than artificial life. The very abstract nature of intelligence lends itself to the realm of the artificial. While artificial life clings to its “body” the body of life, resisting attempts to abstract it in to the world of ALife/\.
I have used the word synthetic as an alternative to artificial in order to concretize the object and station it between the artificial and the natural. Synthetic implies an embodiment that artificial does not
An Evolutionary Approach to Synthetic Biology:[33]
And another absolutely necessary reference is to Modeling of Plants and Fractals with Lindenmayer Systems[34]
I reserve the phrase ALife for the purely computational and closely akin to cyber or virtual.
I use SLife for synthetic life to describe all forms of life that depend on a physical embodiment and that are not virtual. I do not consider SLife in any substantial way different from ALife, except that it is dependent substance. This dependency offers a thin thread of connection to our own embodiment as biological life (Blife).
Anther very good Web page Visual Models of Morphogenesis:
A Guided Tour[35]
Virtual (purely computational) ALife: Hype or Science?[36]
Computational Embryology Workshop[37]
Another reference on Artificial Life: Synthetic Vs. Virtual[38]
Representations of Artificial Intelligence in Cinema[39]
While this article has concentrated on showing the acceptance and changing views toward bioengineering as shown in film there are numerous scientific articles on the coming design of artificial organisms. Reinventing the leaf[40]
Artificial in its own right
There are two avenues to approach the issues raised in this paper:
The first avenue is illustrated in a set of questions.
How will humans change themselves in order to continue to expand their abilities?
How will humans continue to expand themselves beyond themselves?
Humans have gone beyond their innate natural capabilities by extending our senses, our muscles and our minds, are we willing to change our own image of ourselves?
Can humans accept another species superior to our selves, even if we made the species ourselves?
The second avenue is to formulate the threat posed by the development of technology.
Will our machines in one form or another develop beyond our own capabilities?
As we approach the possibility of non-organic life forms questions arise about the superiority of organic based life.
Recent developments question the superiority of organic life forms.
Assuming that an artificial mind can be built; will organic material be able to compete with non-organic materials?
First let me give some examples of where we are today.
The nano-motor was built by Ross Kelly at Boston College the chemically powered, molecular motor[41] is built of 78 atoms and works like a ratchet. There are many groups working on understanding the movement of living systems[42].
Another biological machine is the DNA computer.[43] If you want to know more about these developments search under Nanotechnology on the World Wide Web. In this paper I want to go beyond Nanotechnology and focus on biological machines.
Protein factory reveals internal works
“The structure of one of the most fundamental biological machines was unveiled today, after investigations spanning nearly half a century. Researchers in California revealed a detailed map of the cell's protein factory, the ribosome. “
http://www.nature.com/nsu/010404/010404-1.html, and
http://www.nigms.nih.gov/news/releases/noller.html
I would like to get one issue out of the way, people are not machines. Are people JUST biological machines? Are we just a collection of chemicals? NO, computers are not machines, The earth is not just a rock and a book is not just ink on paper. What is it about ink that makes letters?
People are made of biological materials, biological machines are made of biological materials, a DNA computer or a molecular motor are made of biological materials. The concept of emergence[44] has developed to help explain these phenomena.
What I am concerned with here is the use of living biological materials. The production of living tools! One of the purposes of this paper is to discuss some of the issues around biology as an engineering discipline.
A brief introduction in to the question of the Patentability of Higher Life Forms [45] is given in the footnote.
Even while all the components of cells, the biological machines we call cells, are not known, progress is being made, in understanding biological architecture and the process of construction and assembly used in cells. Biomedical Engineering is a rapidly growing field[46]. We are not JUST biological machines.
The evolution of the artificial in film
I am going to use film to show the technical advances made in recent years.
In the early nineteen hundreds robots were the cream-dela-cream of the artificial world, abet the imaginary one. These usually were of the mechanical variety. With this I mean that the construction was at the scale of the clock, i.e. metallic parts, with mechanical movement of mechanical parts.
The use of Androids came latter; Androids were still made of synthetic materials but these resembled organic materials. Only recently have artificial organisms appeared in film made of organic materials.
I could list many Science-fiction films that cover artificial creatures. Films[47] cover the gamut of Androids, Cyborgs, Robots, Creepozoids, Humanoids, Mandroid, druids, BioTech Warrior, Posthuman, Embryo and more. There are few films that have dealt with truly synthetic, bio-engineered creatures.
There were several early films that used serums or similar medical preparations to save monsterized people one was The Wasp Woman (1959) and another where using royal jelly causes every one in a family to start taking on the roles of workers and soldiers to the family mother who takes the role of a queen bee. This bring associations to the fear of having a photograph take on oneself of the fear of blood transplants in some subcultures. These fears seem to be closely related to today’s fear of creating life of the artificial.
Back in the 50’s there was a whole series of monster films, all of which used the fear of radiation and the atomic bomb as the cause of horrible monsters. In someway this fear of the atomic bomb predates the present fear of genetic engineering.
All of these films were sensationalistic and emphasized the risks and horrors of using technology. While more recent films still emphasize the risks many are now taking the technological as given and raising more ethical[48] if not philosophical issues.
In an effort to show the future I will introduce two modern films[49], where bioengineering is take for granted. Both these films have moved beyond the limitations of moralizing to directly address man relation to the new creatures.
While Blade Runner has been used many times to illustrate what it is to be human I will avail myself of the movie to illustrate the future of bioengineering.
There are three scenes from Blade Runner, which are particularly illustrative of the bioengineering theme.
In one scene, Decker the main character visits the Animoid bazaar. Animoid Row is a bizarre like quarter with small stalls, each of which sells artificial synthetic animals.
One scene at the bazaar has special significance. In this electron microscope view up of the artificial creature’s scale there is a spectacular image of the artificial/real scale surface with its manufacturer’s serial number.
Close up electron microscope image of the artificial/synthetic animal scale[50]
While Blade Runner asks many interesting questions, it is one of the few films that show bioengineering in everyday use and is one of the best examples of bioengineering in popular culture. This scene gives some technical details of the state of bioengineering in the film.
The other scene is in the apartment of Sebastian, who is a genetic designer.
In the apartment we are introduced to several manufactured creatures. The nonchalant manner, in which these creatures occupy the apartment, is a fresh change from the moralizing and horrific nightmare visions of genophobics.
Scenes from Sebastian’s apartment where he has several of his artificial manufactured creatures living with him
The last scene I will present is in Chew's lab, Chew is an eye designer. Here you get another detail look at the bioengineering details.
In this close up you can see an artificial eye.
Here the eyes creator views his work.
Sixth Day Laws Passed
In 'The 6th Day', a man learns that cloning isn't so bad, The principle of racism can be applied to new creations as well as old. Evolution at a fast pace will be a fun ride.
Sim-Pals the future Tamagotchi
The Tamagotchi is a 'digital pet' created in 1996. Tamagotchi effect is a term that refers to the development of emotional attachment with machines or robots or even software. agents.
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RE-Pet - Saving a friends life, a re-take
The film has a sign 'New Salmon'
As of September 2010, the FDA continues to take testimony over whether a genetically engineered salmon by Aqua Bounty is safe to eat, environmentally sound to raise, and whether it requires special labeling, there is a bigger question.
Existenz
This is one of the most unique film opportunities for a film presentation of bioengineering. The film is filled with scenes of bioengineered organisms and a biogame. It is also unique in that it is not preoccupied with the “digital” but an organic organ takes front seat.
The Bio-port, which is at the base of the spine.
The biogame is made of "metaflesh" and is a living organism that plugs directly to the player's nervous system via An "umbycord" a "bioport" which connects the bioport, which is also made of metaflesh, to the game module
Implanting the next generation biogame in a player
Assembling a bio-game
Harvesting bio-parts
Building a biogame
Repairing a (sick) broken biogame which is a manufactured animal
Giving medicine to a sick biogame
As you can see by these pictures this is a very unusual film. While most discussions of Existenz are about the existence, how real is real etc, from the perspective of this paper, the important thing is the intense use of bioorganic materials and the intense details. I know of no other film that actually shows construction using organic biomaterials.
Details of the organic games in the film are:[51]
MetaFlesh: The flesh-like material of which the game pod is constructed.
MetaFlesh Game-Pod: The game module, resembling a living kidney, started by depressing a nipple-like protuberance, causing a rhythmic, peristaltic rippling effect. The eXistenZ game-pod is basically an animal grown from fertilized amphibian eggs stuffed with synthetic DNA, a process exclusive to Antenna Research. Because it is an animal, it has a spine, bones and muscle and is susceptible to disease.
Bioport: Small, Metaflesh permanent spinal jacks positioned just above the belt-line into which the UmbyCord is plugged. The body’s nervous system, metabolism and energy are the power source for the game.
UmbyCord: A split Y-shaped 12-foot connector cord resembling an umbilical cord with twisted, translucent, blue and red vein vessels running just below the surface. UmbyCords plug into ports in the back of the game-pods.
UmbyJack: The jack at the end of the UmbyCord inserted into the bioport.
Micro-pod: A miniature version of the game-pod, used to download new identities during the course of a game.
Gristle gun: A pistol made of bone and gristle, almost like the half-decayed body of a small mammal whose snout is the barrel, and whose rigid hind leg is the trigger. Instead of bullets, the gun shoots human teeth. It is designed to get past any kind of metal or synthetics detector.
The irony of today’s world is while corporations are patenting “biological” materials the AI and related communities are discussing the rights of “created” beings.
Is a created species interior to its creators? Is a child interior to it’s parents?
Will specieism join the ranks of sexism and racism?
When I read statements like “Life cannot be given without freedom, whether this life is “artificial” or not.[52]” I accept the complexity of the world and sanctity of senescence. But life at its lowest level is process and organization. Like so many mysteries, it too shall be understood. It is up to us not to let understanding lead to a loss of fascination, disillusionment, or loss of beauty. I can still see the beauty of the sea, while understanding their science of waves.
The donors and recipients of organ transplants as well as prosthetics are closer to the realities of bioengineering than science fiction. Common uses of biomaterials include dentistry, orthopedic surgery, and treatment of tissue injuries.
I want to refer you Ethical Obligation To Genetic Research[53] and The Ethics of Synthetic Life Forms[54] for a short introduction to ethical issues related to synthetic beings.
Pioneering the Future
One area where bioengineering will have a great and immediate effect will be in the area of tissue engineering. In the short-term tissue engineering will revolutionize the treatment of burns, but in the long term the growth of entire organoid[55] (a hybrid organ composed of a biomaterial lattice coated with cells). Genetic Enhancements http://www.aleph.se/Trans/ Another area where biomaterials have and will continue to expand is the production of environmentally friendly materials that degrade and are biologically safe.The present work on developing biomaterials for use in implants is promising. The development of sensors[56] that can smell is an active area of research. A related area is the direct interfacing of electronic signals and nerve cells. The first use of this technology is for treatment or assistance in nerve damage to the eyes or severed nerves. While researching this paper I came across a new term “Transgenic Animals”. These animals could be used for production of food, medicine as well as organs. It is important defend the freedom to innovate[57]. Defending the right to create using biological materials[58] is basic to this paper. I hope that people fears will not block the path for the trailblazers[59].
Many of the discussion related to genetic research, Transgenic Animals, and the use of biological materials reminds me of the Dark Ages, when doctors were generally forbidden to perform dissection[60], Genetic manipulation is biology’s last taboo[61].
Another relevant background subject is the Turning test[62]. In AI and ALife the Turing test is often as a measure to answer the question “Can machines think?” The discussion of sentience beings is beyond this paper I just want to point out that philosophical discussions in area of what is considered sentient, conclude with compassion or empathy being the final Occam’s razor.
In the book “Do androids dream of electric sheep”, through the help of a simple and universally available and used machine it is possible to dial-in any desired emotion. A warning label is attached, warning the users to be particularly careful when they select depressing modes, since there is a risk that these modes will lead to a selection of even more depressing modes with a possible risk for a deadly outcome.
Here again is a case where “artificial” is judged as inferior to “natural” While a mechanical device in this case, it has an obvious parallel with drug use. Would our society ban the use of a “mood machine” would its use be considered a drug?
There is an apocalyptic strain running through some of the post-human literature. This view expounds the thesis that a future ecological disaster provides an environment where post-humanoid i.e. artificial humans are better suited than the “fragile” older model.
I would like to propose that the creation of new beings could be as attractive as the creation of a new architecture. The creation of “never before created creatures” is as creative as writing a sonata and can be as rewarding if we don’t let our fears get the best of us.
Spirituality is often reserved for human souls. Humans have denied the soul of other humans before on the alter of conquest. To deny created beings a soul is just as capricious. We may be afraid that our creations may be more human than human to coin a phrase.
Carved in granite above the door at the bioengineering college was the phrase “You can't say whether it works until it "speaks" to you!”
The article “The Golden Road To Unlimited Totalitarianism”[63] you can read phrases like “There is little clean air left, almost no pure water, and Frankenfood genes are jumping the fences all over the planet... The scientific establishment has decided once-for-all that it has the inalienable right to own life and death and all natural processes in between. While the human race is too busy earning a living to worry about anything else, scientists are, as we know, quietly patenting human genes.”
I recommend this article, as an example of what we must deal with if the science of the artificial is to reach it’s potential.
In order to help those people who feel lost and frightened by the future it is important to support them with a Future-Creative Policy which will relieve their fears and help them see change for what it really is.
'What is a human being, then?'
'A seed.'
'A... seed?'
'An acorn that is unafraid to destroy itself in growing into a tree'
David Zindell, The Broken God
As we approach biology’s last taboo, I hope we can handle it better than the Dark Ages did.
The Culture of the Artificial
Richard Dawkin’s[64] Extended Phenotype raises many interesting questions, but I want to take this a step further. When humans wear glasses, replace their joints, or transplant a heart, these are our we are extending our phenotype.
Let me bring in another parallel with nature to show why our inventions are part of our phenotype.
In computer science there has been a great deal of research on “autonomous agents”. Computer scientists in their efforts to understand organization have come to study self-organization and the patterns it forms. This research has a parallel in the study of societies and the social sciences. Just as the biological sciences have their favorite “organisms” to study a specific biological phenomena, the social sciences and the computer sciences have chosen insect societies to study “colony organization”. These “agent based studies” are based on the interaction of individual agents, be they insects, computer programs or human beings.
The collective behavior in biological systems extends the study of “organization” from the cellular level to the level of societies. Today these phenomena are studied as “emergent properties of the system”.
Are wasp nests part of the wasp? Is a bee’s nest part of a bee? Is the great barrier reef an individual?
Scott Turner[65] in The Extended Organism: The Physiology of animal-Built Structures gives a good argument for the extended Phenotype beyond the individual animal.
Where does the individual end?
There is a continuous usage of “organization” through all levels of living things, from the organelles[66], to cities.
I read once “that to look at an animal was to see the world it evolved in, that every living thing was a representation, a mirror of its environment.”
So as our knowledge increases we slowly come to realize how much we see reality through ourselves, just how much all our thoughts and we are a product of our environment. The very fact that we see time as we do is totally dependent on our life span.
The Nordic Committee on Bioethics has release a report of Transgenic animals - why? The report on the uses of transgenic animals and the ethical questions that have been raised. Nord 1998:508, ISBN 92-893-0154-6 pp 82
In conclusion the artificial is the “natural follow” up to the natural not a continuation!
The artificial will be different, no inferior, not missing, and different, with its own problems, insufficiencies and advantages.
“Artificial in its own right” refers to the creation and burgeoning of artificial organisms. This includes everything from microbes to post humans.
The time when the measure of all things was “being natural” is history. The hegemony the “positive value of natural” is now a burden on our culture. If humans are to survive we must now build our future on the artificial.
Evolution is no longer in the hands of nature[67] taking thousands or millions of years; today evolution is part of our culture and proceeding on the human time or post-human timescale.
The living world can be divided into three groups, the biological, the non-organic and the organic. Biological organisms will not be able to keep up with the other two groups, if they are not made aware of the competition.
The rate of change is constantly increasing and it is approaching a rate that exceeds the capacity of humans and their institutions. If humans are to continue to be viable, then genetic engineering is required.
While the use of nano-scale technology may help, the knowledge of our own construction is necessary if we are to compete.
Artificial life is life which itself evolves at an accelerated rate due to the impact of culture. This is independent of the material or direct human involvement.
I have used film to show examples of future creatures and their place in society of the tomorrow.
The time is past when as Protagoras’ said, "Man is the measure of all things; of what is, that it is; of what is not, that it is not."[68] The naive acceptance of anthropocentrism as providing the horizon is no longer tenable. The days of Frankenstein are past, the future belongs to Frankenstein.
It is absolutely necessary that we develop bioengineering and genetic engineering science and technology if the organic creatures are going to compete with the non-organic creatures.
It is important defend the freedom to innovate[69]. Defending the right to create using biological materials[70] is basic to this paper.
As we approach the possibility of non-organic life forms questions arise about the superiority of organic based life.
How will humans change themselves in order to continue to expand their abilities?
Humans have gone beyond their innate natural capabilities by extending our senses, our muscles and our minds, are we willing to change our own image of ourselves?
Can humans accept another species superior to our selves, even if we made the species ourselves?
How will humans continue to expand themselves beyond themselves?
I would like to propose that the creation of new beings could be as attractive as the creation of a new architecture. The creation of “never before created creatures” is as creative as writing a sonata and can be as rewarding if we don’t let our fears get the best of us.
On a personal note, this paper was partially motivated by a question posed to me several years ago, What right to you have to decide for future generations? I don’t think there are simple answers; I think we should preserver the bio-enormous diversity that exists today and at the same time I believe new creatures will emerge.
The subject of this paper has covered several disciplines and at various degrees, please excuse the sometimes-varying levels of detail. I would like to thank, Dale Peters for giving me the opportunity to express my ideas and for his kind permission to allow me to expand on the original research project paper format.